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RPG Content

This section is devoted to the hobby of Role Playing (or RPG’s for short.)  I’ve been Role-Playing on and off (mostly on) for the better part of 20 years starting with the boxed version of D&D.  I’ve tried and test run several systems in the past but eventually settled with GURPS.

Why GURPS you ask?  Because it’s just a thorough Generic Universal Role Playing System. 

You want high adventure?  Fine.

Sorcerers?  No problem

Death Ray blasters?  Sure.

Floating Dirigible Galleons with age of Iron cannon.  Awesome.

Ninja monkey pirates?  Nothing is too far off the scope.

But the one campaign I keep coming back to is Greyhawk.  I’ve used several different systems to run characters through Greyhawk (even RIFTS, Gawd forbid) and in the end, I can do anything with GURPS and can stop adapting characters.

For instance, lets suppose I want to have the characters world hop over to a nifty Gamma World module I just picked up out of the bargain bin at the local Weird Pete’s.  I can easily adapt the encounters, file off the serial numbers, and once I plug in a transitional element, we can run our favorite protagonists through whatever, without needing to alter the characters!

This section may surly grow at time goes on, but for now, enjoy the ongoing campaign now entitled “Return to Greyhawk.”

  • HackMaster  ( 2 items )
    So, we've decided to go back and play HackMaster as a fun way to relieve stress and cut loose.
  • Return to Greyhawk  ( 12 items )

    It is the month of Harvester (the 9th month) of the Common Year 579 in the lands of Oerth.

     His Grace, Count Delcar, has secured for himself through economy and mighty contribution, his title and the misbegotten and long forgotten lands of the County of Eiberin.

     In this frontier, Delcar finds himself neighbors to the Shield Landers (to the east) and across the Crystal river to the north lies the accursed lands of the Horned Society and beyond that, the demonic domain called Iuz.

     On the Furyondi side of the Crystal river, there is a village, but it is comprised of the cast offs of kingdom of Furyondi.

     Count Delcar has arrived, with entourage and introduced himself.  His reception among the locals was tepid at best and challenged immediately by the local preacher an elderly disciple of Cuthbert faith calling himself Rodrick.  Normally disciples of Cuthbert are content to live by the rule of law and support their liege openly.  What could cause such a man of the cloth to such instant ire?

     Did I forget to mention that Delcar is a Drow?  If I had, it would become obvious, for few are willing to look past that salient detail.  Sadly the popular saying, “The only good Drow is a dead Drow, isn’t  off the mark.

     In a short time, his lordship, the Count, has acquired a retinue of youths with which to start a school.  Delcar has been the recipient of dark visions, and fears for a violent issue.  He has identified about a dozen pupils with incredible potential with which to prepare for the coming storm.

     But the Count Delcar has not been idol.  No, he has also taken himself a bride in the way of a former fellow adventurer, namely the Halfling Neltara.  Yes, they seem an unlikely match, she being light of demeanor and coloration, spirited and spry, where he is not.

     Now with all gathered (mostly) it is time for the County to settle down and get to the grim business at hand.