Vintage

Something Different for Joomla

Hackmaster Basic: Old School with New School Players

Finally got to put the newest edition of Hackmaster to the test, WE LOVED IT.

The three boys (aged 12, 13 and 14) as well as the esteemed Mark Caliber played while I GMed.

It’s hilarious to see the old cycles repeat. Two of the boys rolled thieves, and sure enough, were trying to figure out ways to steal from party members.

Our brave Fighter (with Intelligence 6 and Wisdom 7) died in a nasty fight with an orc pack. The expected arguments over looting his body broke out.

They tried to screw each other out of loot, NO ONE wanted to play the cleric. (Funny enough, the replacement character is a cleric)

Its definitely old-school, in all the right ways.

Attacker rolls an attack die, defender gets a defense die. Armor doesn’t stop you from getting hit, but helps you from getting hurt. We GURPS-heads loved that. I like that weapon speed is actually playable easily, and that there’s no distinction in artificial ‘turns’ ’rounds’ or anything else.

Magic is improved greatly over first edition AD&D with the mage having spell points available to beef up his casting (at a cost) or even cast spells he may not have memorized (at greater cost).

We’ll get to see a cleric next session.

Handy, handy alignment links for the young n00bs: Goblin Hollow and a great one fro

NONE, NADA, ZIP, ZILCH

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